Random Notes
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      • Impossibility of Distributed Consensus with One Faulty Process
      • Time, Clocks, and the Ordering of Events in a Distributed System
      • Using Reasoning About Knowledge to analyze Distributed Systems
      • CAP Twelve Years Later: How the “Rules” Have Changed
      • A Note on Distributed Computing
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      • The Google File System
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      • ZooKeeper: Wait-free coordination for Internet-scale systems
      • Just Say NO to Paxos Overhead: Replacing Consensus with Network Ordering
      • Keeping CALM: When Distributed Consistency is Easy
      • In Search of an Understandable Consensus Algorithm
      • A comprehensive study of Convergent and Commutative Replicated Data Types
  • Fault Tolerance
    • Index
      • The Mystery Machine: End-to-end Performance Analysis of Large-scale Internet Services
      • Gray Failure: The Achilles’ Heel of Cloud-Scale Systems
      • Capturing and Enhancing In Situ System Observability for Failure Detection
      • Check before You Change: Preventing Correlated Failures in Service Updates
      • Efficient Scalable Thread-Safety-Violation Detection
      • REPT: Reverse Debugging of Failures in Deployed Software
      • Redundancy Does Not Imply Fault Tolerance
      • Fixed It For You:Protocol Repair Using Lineage Graphs
      • The Good, the Bad, and the Differences: Better Network Diagnostics with Differential Provenance
      • Lineage-driven Fault Injection
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  • Cloud Computing
    • Index
      • Improving MapReduce Performance in Heterogeneous Environments
      • CLARINET: WAN-Aware Optimization for Analytics Queries
      • MapReduce: Simplified Data Processing on Large Clusters
      • Dryad: Distributed Data-Parallel Programs from Sequential Building Blocks
      • Resource Management
      • Apache Hadoop YARN: Yet Another Resource Negotiator
      • Mesos: A Platform for Fine-Grained Resource Sharing in the Data Center
      • Dominant Resource Fairness: Fair Allocation of Multiple Resource Types
      • Large-scale cluster management at Google with Borg
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      • Delay Scheduling: A Simple Technique for Achieving Locality and Fairness in Cluster Scheduling
      • Reining in the Outliers in Map-Reduce Clusters using Mantri
      • Effective Straggler Mitigation: Attack of the Clones
      • Resilient Distributed Datasets: A Fault-Tolerant Abstraction for In-Memory Cluster Computing
      • Discretized Streams: Fault-Tolerant Streaming Computation at Scale
      • Sparrow: Distributed, Low Latency Scheduling
      • Making Sense of Performance in Data Analytics Framework
      • Monotasks: Architecting for Performance Clarity in Data Analytics Frameworks
      • Drizzle: Fast and Adaptable Stream Processing at Scale
      • Naiad: A Timely Dataflow System
      • The Dataflow Model:A Practical Approach to Balancing Correctness, Latency, and Cost in Massive-Scale
      • Interruptible Tasks:Treating Memory Pressure AsInterrupts for Highly Scalable Data-Parallel Program
      • PACMan: Coordinated Memory Caching for Parallel Jobs
      • Multi-Resource Packing for Cluster Schedulers
      • Other interesting papers
  • Systems for ML
    • Index
      • A Berkeley View of Systems Challenges for AI
      • Tiresias: A GPU Cluster Managerfor Distributed Deep Learning
      • Gandiva: Introspective Cluster Scheduling for Deep Learning
      • Workshop papers
      • Hidden Technical Debt in Machine Learning Systems
      • Inference Systems
      • Parameter Servers and AllReduce
      • Federated Learning at Scale - Part I
      • Federated Learning at Scale - Part II
      • Learning From Non-IID data
      • Ray: A Distributed Framework for Emerging AI Applications
      • PipeDream: Generalized Pipeline Parallelism for DNN Training
      • DeepXplore: Automated Whitebox Testingof Deep Learning Systems
      • Distributed Machine Learning Misc.
  • ML for Systems
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      • Short Summaries
  • Machine Learning
    • Index
      • Deep Learning with Differential Privacy
      • Accelerating Deep Learning via Importance Sampling
      • A Few Useful Things to Know About Machine Learning
  • Video Analytics
    • Index
      • Scaling Video Analytics on Constrained Edge Nodes
      • Focus: Querying Large Video Datasets with Low Latency and Low Cost
      • NoScope: Optimizing Neural Network Queriesover Video at Scale
      • Live Video Analytics at Scale with Approximation and Delay-Tolerance
      • Chameleon: Scalable Adaptation of Video Analytics
      • End-to-end Learning of Action Detection from Frame Glimpses in Videos
      • Short Summaries
  • Networking
    • Index
      • Salsify: Low-Latency Network Video through Tighter Integration between a Video Codec and a Transport
      • Learning in situ: a randomized experiment in video streaming
      • Short Summaries
  • Serverless
    • Index
      • Serverless Computing: One Step Forward, Two Steps Back
      • Encoding, Fast and Slow: Low-Latency Video Processing Using Thousands of Tiny Threads
      • SAND: Towards High-Performance Serverless Computing
      • Pocket: Elastic Ephemeral Storage for Serverless Analytics
      • Fault-tolerant and Transactional Stateful Serverless Workflows
  • Resource Disaggregation
    • Index
  • Edge Computing
    • Index
  • Security/Privacy
    • Index
      • Differential Privacy
      • Honeycrisp: Large-Scale Differentially Private Aggregation Without a Trusted Core
      • Short Summaries
  • Misc.
    • Index
      • Rate Limiting
      • Load Balancing
      • Consistency Models in Distributed System
      • Managing Complexity
      • System Design
      • Deep Dive into the Spark Scheduler
      • The Actor Model
      • Python Global Interpreter Lock
      • About Research and PhD
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  1. Cloud Computing
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Monotasks: Architecting for Performance Clarity in Data Analytics Frameworks

http://kayousterhout.org/publications/sosp17-final183.pdf

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Last updated 5 years ago

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TL;DR:

This work explores how to architect systems for performance clarity: the ability to understand where bottlenecks lie and the performance implications of various system changes. The main objective of this paper is to explore how systems can provide performance clarity, and as a result it does not focus on optimizing performance.

Summary:

The paper was inspired by the problem that people often spend a lot of time trying to understand the systems so that they can tune them for better performance[1]. Even worse, Software and hardware are constantly evolving so performance is always in flux The authors argue that simplify reasoning about performance enable users to determine what configuration parameters to set and what hardware to use to optimize runtime.

The problem looks simple at first glance, but there are lots of challenges:

1.Task pipelines multiple resources, bottlenecked on different resources at different times.

2. Concurrent tasks may contend for the same resources(e.g. network)

To solve challenge 1, the authors propose breaking jobs into monotasks: unit of work that each use a single resource.[2] Monotasks do not interact with or block on other monotasks during their execution. And to deal with challenge 2, MonoSpark has per-resource schedulers control contention and have complete control over resources. [6]

How are multitasks decomposed into monotasks?

Decomposing jobs into monotasks does not require users to write their jobs as a sequence of monotasks and can be done internally by the framework without changing the existing API. With MonoSpark, the decomposition of jobs into monotasks is performed on worker machines rather than by the central job scheduler.

How do we use Monotask to model performance?

Ideal CPU time: total CPU monotask time / # CPU cores. The ideal network and disk runtime can be computed in the same manner. Then, the job runtime will just be the maximum of ideal runtimes.

In MonoSpark, question like How much faster would the job be with 2x throughput will be trivial to answer. The ideal disk time would be divided by two, and the new modeled job completion time would be the new maximum time for any of the resources.

In general, we could predict the runtime on different hardware.[3] , with deserialized data[4] or even with both hardware and software changes. It could also be used for understanding bottlenecks.[5]

Result:

The performance of MonoSpark is very similar to the performance of Spark, sometimes even faster because of higher resource utilization.

Predictions for different hardware within 10% of the actual time.

Limitations:

Jobs with few tasks: If a job has a small number of multitasks relative to the available resources, then there may be no opportunities for coarse-grained pipelining across different monotasks

Jobs with large tasks: In MonoSpark, data must fit in a buffer in-memory after it is read from (or before it is written to) persistent storage.

The monotasks ideas will not work in current virtual machine, container, or cloud environments. Monotasks require direct access to machines to implement per disk, per CPU, and network schedulers.

[1] Questions like What hardware should I run? Why did my workload run so slowly? Etc.

[2] Monotasks use exactly one of CPU, disk, or network. 

[4] e.g. to estimate the improvement in runtime if input data were stored in-memory and deserialized, rather than serialized on disk. See 6.3 for details.

[5] The authors conclude that for the big data benchmark, CPU is the bottleneck for most queries, improving disk speed could reduce runtime of some queries, and improving network speed has little effect

[6] Today's frameworks break jobs into tasks that time-share the use of CPU, disk, and network. Concurrent tasks may contend for resources, even when their aggregate resource use does not exceed the capacity of the machine.In contrast, a single monotask has exclusive access to a resource. The benefit this provides is guaranteed resource isolation without any cross contention from another tasks.

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